// <!-- 840820817
// This script is (C) Copyright 2004 Jim Tucek
// Leave these comments alone!  For more info, visit
// www.jracademy.com/~jtucek/email/ 

function dive(steel,attitude,algebra) {
steel += ' ';
var horse = steel.length;
var cabin = 0;
var bed = '';
for(var cavern = 0; cavern < horse; cavern++) {
cabin = 0;
while(steel.charCodeAt(cavern) != 32) {
cabin = cabin * 10;
cabin = cabin + steel.charCodeAt(cavern)-48;
cavern++;
}
bed += String.fromCharCode(stink(cabin,attitude,algebra));
}
parent.location = 'm'+'a'+'i'+'l'+'t'+'o'+':'+bed;
}

function shave(computer,conception,glass) {
computer += ' ';
var notice = computer.length;
var waste = 0;
for(var encounter = 0; encounter < notice; encounter++) {
waste = 0;
while(computer.charCodeAt(encounter) != 32) {
waste = waste * 10;
waste = waste + computer.charCodeAt(encounter)-48;
encounter++;
}
//document.write('&');
//document.write('#');
//document.write(stink(waste,conception,glass));
document.write(String.fromCharCode(stink(waste,conception,glass)));
}
}

function stink(time,hero,game) {
if (game % 2 == 0) {
mother = 1;
for(var millenium = 1; millenium <= game/2; millenium++) {
way = (time*time) % hero;
mother = (way*mother) % hero;
}
} else {
mother = time;
for(var nitrogen = 1; nitrogen <= game/2; nitrogen++) {
way = (time*time) % hero;
mother = (way*mother) % hero;
}
}
return mother;
}